12.07.2005

trials and tribulations

i believe my trial ends tonight around 8:30. if i access the account at all today, it will be to see "what happens" at 8:30. will i get automatically booted, or will it just not let me log back in once i log out? my money's on the not-log, but we'll see. oh, i meant to check how much time i logged in-game over the past 10 days. so yeah, i'll be getting online just to figure that out. i'm thinking the number will average out to about 3.5 hours/day. i spent most of my evenings playing while watching tv, and had some marathon blitzes on the weekend...maybe that's a conservative estimate... we'll see. so...the verdict? me likey. i like it enough that it's worth the hit to my allowance to pay them for the right to play it when i want. it's that much more engaging than d2 (that'd be diablo 2, for those of you just joining) for me. while i did play it a lot...a lot a lot, it was more to maximize the value of the trial, and to check out multiple aspects of the game (character types, trade skills). this next part is only interesting if you play WoW, or enjoy mmorpgs: as of yesterday i had 3 characters all sitting around lvl 9ish (just enough to see what they can start to do, but getting to the point that soloing is slow) and one i brought all the way to lvl 16 (4 away from the trial-cap). yesterday i spent the time unearthing quest after quest that i could not do on my own, but paid attention to the chat channels enough to see that if i got into the game enough, finding a group to take care of them would not have been too difficult. i also managed to get a few skills to the journeyman status (second of four tiers), so i feel i got a good glimpse of how that all works. since the trial prevents you from participating fully in the server economy, i'll have to work out the lucrative business of selling off those precious looted items that propel low-level characters into cash-heaven. i'm only assuming that's the case, based on what i know of foraging classes in EQ. seems there were plenty of shoutouts for linen and leather, though. done with the uber-geekout the bloom fell off the rose (or i took off my rose colored glasses) sometime sunday when i hit that threshold of repetitive action and needing to group up to get things accomplished. this is the part that i hate about perpetually paying for these games, especially since i don't expect there to be a large group of RL friends in the game growing at the same time, like i had with city of heroes. i have a few "contacts" that have come out of the woodwork to say "pick my server and i'll hook you up with some stuff, show you around," which is great, but that's not the same thing. they're so far ahead that they speak a different language, and even when they "slum it" with an alt, they're not going to do it on your timetable. not that i blame them. so yeah, i took a long hard look at the game. when i get the itch, d2 works "fine enough" to fix it, but it doesn't last all that long, and it takes a while for it to kick in. what i crave with the rpg experience is new-ness, and there's enough randomization of objects/levels in d2 to keep that coming, but (obviously) WoW blows that right out of the water. more geeking: i was amazed at the level of detail this game gives you. almost every single item i equipped affected my character's appearance. that just...man. if you know me at all you know how cool i think that is. coming from a background of EQ where only a few items changed your clothes, and the first 2 or 3 sets of armor didn't change it all and you didn't get into the different looks until you were high level, and CoH which was highly customizable, but superheroes don't exactly change their costumes every time they loot a new pair of tights off an enemy, and d2 which is very old, but has about 6 looks per character that are largely dependent upon 2 of the 4 armor slots, this made me so happy i literally clapped my hands with glee when i upgraded from my ragged torn bracers to tattered leather bracers and the wrists actually changed. it blew my mind that the belt actually showed up and changed as much as it did. that, more than any other aspect of the game, shows how well-aligned the folks at blizzard are to my gaming needs. end geeking the $30-$50 startup cost grates even more than the $15/month, and might have been a dealbreaker ($20 offer cujofan pointed out notwithstanding). yesterday, however, i "tricked" my mother into buying the game for me for christmas. her: your status says "WoW trial." what does that mean? me: it's a game i'm trying out. you should buy it for me for christmas. her: okay. i don't feel that desperate pull to play like i did with EQ. i remember experiencing some of that with CoH, but considering that game lasted 7 months and i've never looked back, i'm not really sure that counts. i think i can handle it without being addicted/obsessed, but one thing is clear: WoW is the new D2.

2 Comments:

At 12/09/2005 09:00:00 PM, Blogger Jimski said...

If CoH had always worked exactly like it was supposed to... I still would have gotten tired of it, but it would have taken slightly longer.

 
At 12/10/2005 07:05:00 AM, Blogger kelly said...

you wanna see how long it takes you and the missus to get tired of WoW? the trial is the complete game, so there's no investment to see how well it runs on your laptops...

 

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